Samantha Zak's
Portfolio
Welcome to my portfolio.
Portfolio
Unity 2D/3D
& Blender
Game development became my primary canvas as a designer as the power of user interaction and the fun of the game became fundamental tools in my digital storytelling tool belt. In this collection, I have posted several iterations of prototypes throughout my years in college and personal projects I have pursued as an indie game developer where you can see both process and final outcome.
Portfolio
Global Media
During my time at Sony Music Entertainment, I worked as a media engineer with Global Media Production and helped refine and edit audio, visual and auditory works before their release. I was also a part of Global Digital Business and was tasked with working on a presentation pitch for heads of GDB in exploring Artificial Intelligence in the music industry.
Portfolio
Graphics
At Flagbearer Games I worked in creating multiple iterations of iconography work that would later be implemented in a boardgame being sold across the country called 'Nations & Cannons', a historical D&D inspired game that helps students learn about US history through engaging gameplay roleplay. Through this work I iterated upon iconography UI creation for the card deck as well as image restoration for posters to bring life to this passion project!
Portfolio
Installation
Immersion and interaction are never far from the creation process and I've had the opportunity to showcase my works as installations in Paris. My two biggest projects being the 'Holoshroom + Holoseedling' project where handheld devices became hologram projections and the 'Project in Space' VR installation became an interactive virtual reality space audiences could experience.